Most recent group posts from our Indie Game Developer Facebook Group with 93335 members.

 

Hi guys .
I have studied c++ for a long time>>
And im good with unity (gameplay programmer over 1year ) and i want to switch to unreal . Its is really easy to make this change , from the ue docs(from unity to ue4) it looks very hard !
who have switched from unity to ue4 , if he can tell me his experience .
Thank you 🙂
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#screenshotsaturday Another background. I think this one is (almost) done. The main characters grandmother is convinced that a flood is coming to wreck the village and refuses to leave her spot on a nearby hilltop. ...

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How many of you are self-taught and how many of you have received an education for developing games? Just wanted to know, thanks! ...

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#screenshotsaturday
New attack animations arrived at FioTactics! Which one you like the most? The Paladin's swordAttack, the Amazon's spearAttack or the Archer's bowAttack? <3

(no real goblin was hurt in the making of this gif!)
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In your opinion can you tell me some important ELEMENTS that makes a game successful and tell me WHY you think so ...

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guys,does anyone know if the stickman characters has any copyrights? is this kind of art owned by any entity or what so ever? ...

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So we released mouse support for Vulture today with patch 1.1.4. I am wondering though if it could be better.

Currently mouse support is just a direct translation of mouse movement. While in some cases this provides quality control based on OS and mouse settings this can result in needing some pretty wide sweeping movements for the player to move their ship. The other option would be to make the player ship move towards a visible on screen cursor.

What do you all think? Should I add a mouse sensitivity slider or change the input to be cursor position driven?
store.steampowered.com/app/689000/
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Ok since everybody liked him bald, I'm just leaving him the way it is, the topology is 32k tris, quite high right now but I can make LODs easily

#screenshotsaturday
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Done!

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Hello guys! I´m working on the hair for the Chucky character. Still needs more hair volume and the texture it´s not the final but i think it's pretty good. What do you think? #screenshotsaturday ...

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Late #screenshotsaturday Improving the ink trail FX when shooting paper balls...🖋️ ...

Improving the ink trail FX when shooting paper balls...🖋️

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#screenshotSaturday
Now we are working on Slime creatures, beholders and more! Stay tuned for more quality dungeon crawler 😀
can you help us choosing our slimes?
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Went to a cool retro meetup in brooklyn. Nice to see kids still dig this stuff. ...

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Hello there guys. So, just to make sure anyone who would be interested knows about this, we made a podcast covering the events of the Global Game Jam, specifically it's chapter in Puerto Rico. We talked to the organizers of the event to almost do a post-mortem of this year's GGJ in Puerto Rico. Check it out if you're interested 🙂 ...

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The king's face is taking shape! Melancholic but resilient.

Remember how it all started? here are our older versions of the king.
www.facebook.com/KingdomOfNoOne/photos/rpp.1552522328164685/1552576681492583/?type=3&theater

#screenshotsaturday
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The king's face is taking shape! Melancholic but resilient.

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#screenshotSaturday
I am working on experimental 2D, top-down, micro-world mobile game.
Before I continue with level, world, mission design, I need feedback from different types of "players".

Story:
You are the only Red Blood Cell, there is no Heart to pump the blood...
So you have to do everything by your own!?

Graphics and music are placeholders.
Mechanics, squeezable bodies, micro world (cells) bio-logic was what I was working on for a longer period...
Music is dynamically changing depending on players actions.

If you want to try my latest showcase concept for the game -
join this G+ community to be able to join testing program.

plus.google.com/communities/117143690436830598486?sqinv=eUZyM2p6bmJiendORGJjbTE4cFNWUWNJRlNDeGZ3

then:
play.google.com/apps/testing/com.woomwoom.oxygen

Your feedback is precious.
Thanks
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Redesigning controls and adding some lerps here and there. Also, cloth physics doesn't crash anymore in Unity 2017 😀 #gamedev #screenshotsaturday ...

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Loot system and every player's dream after boss fight 🙂

#screenshotsaturday #UnrealEngine
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Do you think she's powerful enough? 😀
#Screenshotsaturday
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You thought the warrior was aggressive? The Amazon is finally killing her first monsters in-game, and with such a big sword, who needs a shield really?

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First take of the music for the office area of a game I've just started doing audio for:
soundcloud.com/isaac-schutz/office-background

#screenshotsaturday
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